Spells: Nature

Spell NameSpell IconNature Lvl
Requirement
Runes
Alacrity Alacrity 0  Nature Rune + 2 Runes 
Increases target’s dexterity.
Bless Fields Bless Fields NoneNature Rune 
When casted on crops, reduces the growing time.
Celerity Celerity 50  Nature Rune + 5 Runes 
Increases the dexterity of a target.
Chloroblast Chloroblast 30  Nature Rune + 3 Runes 
Regenerates a target’s health over time.
Chloroplast Chloroplast  50  Nature Rune + 5 Runes 
Regenerates target’s health over time.
Cleanse Cleanse 40  Nature Rune + 4 Runes 
Cures a target of poison and disease.
Cure Cure 40  Nature Rune + 4 Runes 
Rids a target of poison.
Enchant Flora Enchant Flora NoneNature Rune 
Enchants Bloodroot for use in alchemy.
Enchant Wood Enchant Wood 10  Nature Rune + 1 Runes 
Enchants planks for crafting.
Ensnare Ensnare 40  Nature Rune + 4 Runes 
Slows the walking speed of players and some monsters.
Flamestrike Flamestrike NoneNature Rune 
Ranged attack.
Flourish Flourish 40  Nature Rune + 4 Runes 
When cast on crops, reduces their growing time.
Flurry Flurry 30  Nature Rune + 3 Runes 
Area of effect spell which damages multiple targets in an area.
Grow Grow 20  Nature Rune + 2 Runes 
When cast on crops, reduces the growing time.
Haste Haste 50  Nature Rune + 5 Runes 
Increases target’s walking speed.
Hungry Vines Hungry Vines 50  Nature Rune + 5 Runes 
Slows the walking speed of players and some monsters by a considerable amount.
Ice Bolt Ice Bolt 20  Nature Rune + 2 Runes 
Ranged attack.
Ice Storm Ice Storm 60  Nature Rune + 6 Runes 
Area of effect spell which damages multiple targets.
Ignite Ignite NoneNature Rune 
Lights up an area (can only be cast outside of towns).
Lightfoot Lightfoot 20  Nature Rune + 2 Runes 
Increases targets walking speed by a small amount.
Photosynthesis Photosynthesis 10  Nature Rune + 1 Runes 
Heals target over time.
Plague Plague NoneNature Rune 
Damages a target over time. Disease Damage
Repair Wood Repair Wood 20  Nature Rune + 2 Runes 
Repairs wooden items.
Speed of the Deer Speed of the Deer 40  Nature Rune + 4 Runes 
Increases walking speed of the target by a set amount.
Speed of the Herd Speed of the Herd 60  Nature Rune + 6 Runes 
Area of effect spell which increases the walking speed of your party.
Thunder bolt Thunder Bolt 60  Nature Rune + 6 Runes 
Fast High Damage to Target.
Thunder Strike Thunder Strike 50  Nature Rune + 5 Runes 
Ranged attack.
Twisting Roots Twisting Roots 50  Nature Rune + 5 Runes 
Renders a target immobile, requires oozing sap reagent.
Venom Venom 40  Nature Rune + 4 Runes 
Damages a target over time.